Blog

Notes on ongoing projects — builds, experiments, and things I'm learning.

Will AR be more popular than VR? The complete immersive experience is what draws me to VR, but I definitely can see the utility of AR, especially when it comes to training. I've proposed a new concept for a training piece that I am currently prototyping.

Hello World??

XCode 9.3

I had to get my...

Never satisfied I'm working on another rig. The GoPro Omni has been great, very reliable in the field, and the Kolor workflow has been very good. However, I really want stereo. My mind is not fooled by monoscopic 360 images, they don't look real to me. I'm so invested in GoPro cameras that I'll prob...

I just finished an iteration of my greenscreen workflow. I’m documenting the steps so I can see how to streamline the work.

1. Actors shot on greenscreen with side by side GoPro Hero4 rig.

2. Pre-Comp1 Footage was placed in an 8000x8000 After Effects composition. Footage was rotated 90 degrees, deno...

I attended a great talk by the folks at Unity regarding photogrammetry. Photogrammetry plays an important part in realistic 3D environments. That combined with PBR texture workflow is the next step for the game engines. This is old hat for VFX offline renderers, but new Nvidia GPUs make this level o...

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At SIGGRAPH 2017 I attended a talk by John Knoll, VFX supervisor at ILM, where he outlined his work on Rogue One. One bit of technology that I found very interesting was his team’s use of a handheld virtual camera. This was an iPad like device that allowed Gareth Edwards, the director, to fly throug...

Here’s a camera prototype for 360 still photography using two GoPros. It is powered by an Arduino that remotely triggers the cameras using a hacked GoPro wireless remote. This proto has a stepper also to rotate the camera through 360 degrees. The resulting images can be assemble using PTGui and a “t...

I just got back from SIGGRAPH 2017 and my mind is full of exciting new technologies and techniques. I’m a big ILM fanboy so their talks were quickly tagged in my scheduling app. John Knoll’s talk for Autodesk gave a quick rundown of the effects used for Rogue One. This article touches on some of t...