Pose Estimation- MoCap From Video
Motion Capture (MoCap) has historically been implemented using expensive hardware, typically a large number of high speed cameras in combination with physical markers on the human to be capture. This works very well and has been the standard in the high end visual effects market. However, as software methods improve it is becoming possible to capture rich motion data with just a single video file. My goal is to be able to capture motion for Unreal Engine from just standard 2D video.