UE4 Daily- VR Template
This is part of my daily goals series on Unreal Engine. Today's goal is to get the Unreal VR template working in an existing project.
Step 1
Create a new project based on the VR Blueprints.
Open this project and migrate the VirtualReality and VirtualRealityBP folders to the existing project.
Go to Project Settings, scroll down to Engine/Input where the action mappings are setup. Click the top right "Export" button and save the .ini file
Step 2
Open the existing project.
Place the MotionControllerPawn into the scene. In the details area set "Auto Possess Player" to Player 0.
Go to Project Settings and import the .ini input file that you exported in Step 1.
Now when the level is launched you should see the mannequin hands and be able to teleport around using the "A" button.
Next step is to try some hand interactions!
Thanks to vr_marco in this thread on importing the VR template.